Sunday, January 2, 2011

Campaign Design - Spells: Doomwail

Doomwail (from Relics & Rituals)
Necromancy [Fear, Sonic]

Level: Bard 5, Cleric/Favored Soul 5, Sorcerer/Wizard 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: Cone
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

All those caught within the doomwail must make a Fortitude saving throw. Those who succeed avoid the worst of the spell's effects, but are still shaken. for 3d8 rounds. Those who fail are also shaken, and must additionally roll 1d100 on the following table:

Roll
Effect
01 - 50
Victim is deafened
51 - 75
Victim is paralyzed
76 - 00
Victim is deafened and paralyzed
These effects of this spell remain until magically cured

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