Gandar's Chatterbox (found in
Spells & Spellcraft)
Illusion (Glamer)
Level: Bard 2,
Sorcerer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One object
Duration: 1 minute per caster level
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
This spell imbues the chosen object with an enchanted mouth that immediately begins to speak a non-stop stream of inane chatter, old stories, and broken fragments of conversation. The caster chooses the type of voice, whether male or female, deep or soft, but the spell cannot mimic a specific known voice. If cast on two object near one another, the voices hold a complete conversation, with both objects constantly interrupting each other and allowing no moment of silence.
All creatures within 30 feet of the object must make a Will save each round or be distracted by the constant chatter. Affected creatures stand dumbfounded, attempting to remember what they were going before the chattering began. Any creature that is attacked automatically succeeds at its next save attempt.
Attempting to cast spells or activate command word magic items within the spell's area requires a Concentration check with a DC equal to the normal save against this spell plus the level of the spell to be cast, with a -4 penalty to the roll. Speaking and hearing within the area is also difficult. Creatures trying to communicate with anyone outside the radius of the spell are foiled, unable to get their message out through the incessant talking. If two creatures within the spell's area attempt to communicate, the receiver must make a DC 15 Listen check in order to decipher the message.
A bard's countersong ability suppresses
Gandar's chatterbox for as long as he sings, up to his normal limit.
Objects worn or carried by another creature are unaffected by this spell, though a creature picking up an affected object does not break the enchantment.
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