Sunday, January 2, 2011

Campaign Design - Spells: Ghost Armor

Ghost Armor (adapted from Shamans: Call of the Wild)
Conjuration (Summoning) [Force]

Level: Cleric/Favored Soul 3, Ranger 4, Sorcerer/Wizard 4
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 10 rounds per caster level
Saving Throw: None (harmless)
Spell Resistance: No

You call upon the protection of the sprits to guard you or another creature from harm. The spirit envelops the target creature, granting it a +1 deflection bonus to Armor Class and Damage Resistance 10/+1. Despite the spell's name, the protecting creature is a spirit, and not undead. It can be seen as a transparent figure juxtaposed over the protected creatures body. The spirit protects the creature from incorporeal attacks and force effects in the same manner as a mage armor spell.

Focus: A turtle shell with a carved image of a warrior.

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