Sunday, January 2, 2011

Campaign Design - Spells: Glacier

Glacier (adapted from School of Evocation)
Evocation (Cold)

Level: Sorcerer/Wizard 9
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: 25-foot cube of animated ice blocks
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: Yes

You create a 25-foot cube of icy blocks that grind and crush against each other. You can cause the glacier to move 60 feet per round, ignoring barriers smaller than itself - the icy blocks simply move around the barrier. Directing the glacier is a move-equivalent action. The glacier can bull rush an opponent, doing so with a +18 on its Strength check. The glacier can also grapple an opponent, doing so with a 12 bonus. A grappled creature suffers 2d6 + 12 points of lethal bludgeoning damage plus 1d6 points of cold damage per round. If a creature tries to move through the area occupied by the glacier, the creature automatically becomes vulnerable to a grapple check from the shifting ice. The glacier can simultaneously grapple up to 4 Medium creatures, 8 Small creatures, 16 Tiny creatures, 32 Diminutive creatures, or 64 Fine Creatures. It can grapple only one creature of Large or greater size.

Focus: A glove made from frost salamander skin.

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