Sunday, January 2, 2011

Campaign Design - Spells: Holy Channel

Holy Channel (from Relics & Rituals)
Conjuration (Healing)[Good]

Level: Cleric/Favored Soul 4, Healing 4
Components: V, S, DF
Casting Time: 1 full round
Range: Touch
Target, Effect, or Area: One living creature
Duration: 1 hour per caster level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Holy channel binds the cleric and his chosen recipient with a divine bond of positive, life energy. Once established, the cleric may use the channel to cast any single-target healing or curing spells on the recipient of holy channel. Such spells are cast as normal, except that, instead of needing to touch the recipient, the cleric simply sends the curative magic through the holy channel. As long as the recipient of holy channel is within Long range (400 feet + 40 feet per caster level) of the cleric, the curing spell takes effect as normal.

The holy channel also provides the cleric with an empathic sense of the condition of the recipient, which allows the cleric to sense the recipient's state of health (i.e. their current hit points) and anything affecting the recipient such as disease, poison, blindness, and so on.

The holy channel has its side effects as well. Just as the bond can transmit positive life force, so too can it transmit negative energy. If wither the cleric or the recipient of the bond is affected by a negative life force attack (such as the energy or ability draining attacks of undead or the effects of most necromancy spells), then there is a fifty-fifty chance that the cleric or the recipient will actually be afflicted by the effects of the attack, regardless of which one of them was the original target. If the attack allows a Will or Reflex save, the target of the attack rolls that save. If the attack involves a Fortitude saving throw, then whoever actually takes the effect must attempt the save.

An individual may only have one holy channel active at any time. A cleric may not establish a holy channel with a non-living creature, as it has no life force to anchor the channel.

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