Sunday, January 2, 2011

Campaign Design - Spells: Jevicca's Fourfold Ostracism

Jevicca's Fourfold Ostracism (adapted from the Book of Eldritch Might II)
Transmutation

Level: Sorcerer/Wizard 7
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One to four creatures or objects
Duration: 1 round per caster level
Saving Throw: Will negates
Spell Resistance: Yes

You send one to four creatures or objects into the Shadow Realm for a very short time. At the end of the duration, the subjects return to the exact location from which they left, unless that spot is no longer safe (it has been filled with stone, a fire has been set there, and so on); in that case, they appear in the nearest safe spot.

During their time in the Shadow realm, the creatures can take whatever actions are available to them 0 if they have the power on their own, they can even return to the Three Worlds. They cannot, however, move outside the range of the spell, nor can they see into the real world. Unless the creatures ostracized to the Shadow Realm take actions against each other, assume they stay safe on that plane for the duration. The point of the spell is simply to get rid of them for a short while, so that actions can take place in their absence.

Unattended objects gain no saving throw unless they are magical. The object must be smaller than a 10-foot cube to be affected. Creatures can be of any size.

Due to the "fourfold" nature of this spell, if the caster chooses to affect fewer than four targets, she can force one or more of them to make multiple saving throws. If any of the save fail, the spell affects the subject. If the caster affects three targets, one of the caster's choice must make two saving throws. If the spell targets two subjects, both must make two saving throws, or one must make three and the other just one. If this spell is cast upon one target, that creature or object must make four saving throws and succeed at all of them or suffer the spell's effects. A creature with spell resistance calls for a check against the spell resistance for each save required of it.

This spell has no effect if cast in the Shadow Realm.

Focus: A bit of copper wire bent four times into a square.

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