Sunday, January 2, 2011

Campaign Design - Spells: Kismet

Kismet (from Wrath & Rage: A Guidebook to Orcs & Half-Orcs)
Necromancy

Level: Cleric/Favored Soul 4, Treachery 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature per 5 caster levels
Duration: 1 round per caster level
Saving Throw: Will negates
Spell Resistance: Yes

This spell creates a mystic connection between you and the spell's subjects so that they share all of your wounds. You still take damage normally, but while this spell is active any damage you are dealt is dealt to the spell's subjects as well. Only damage is transferred, not any additional effects that accompany the damage such as poison, or energy drain, or that are caused by another source.

If all the spell's subjects are slain by transferred damage, the spell ends. If two casters cast kismet on each other, the spells end immediately with no effect and both caster take 3d6 points of damage from magical feedback.

Material component: A length of copper wire which is closed into a loop as the spell is cast.

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