Sunday, January 2, 2011

Campaign Design - Spells: Life Shield

Life Shield (from Relics & Rituals)
Conjuration (Creation)

Level: Sorcerer/Wizard 2
Components: V, S, F
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: You
Duration: 1 minute per caster level
Saving Throw: None
Spell Resistance: No

When cast, life shield conjures a life form that drapes itself over the caster in a skintight defensive field. The life shield drains half of the caster's current hit points. These hit points are then increased by half their number to determine the total hit points of the life shield.

The life shield does not inhibit the caster in any way, and while the spell is in effect, the caster cannot be physically harmed. Instead, the life shield takes any damage dealt to the caster, until it reached zero hit points, when it sloughs off the caster like a snake's shed skin. Any excess damage from the injury that kills the life shield is suffered by the caster.

The life shield does not protect the caster from spells that do not cause damage, such as phantasmal killer, or from effects such as drowning or poison gas, only from any form of physical punishment to the caster's body.

The life shield shares all of the caster's defenses, including having the caster's Armor Class. The field also makes saving throws as the caster would.

No hit points are recovered by the caster, even if the shield is not destroyed before the spell concludes.

Focus: A preserved cocooned caterpillar.

Home     Three Worlds     Spell List

No comments:

Post a Comment