Malediction of Razors (found in
Spells & Spellcraft)
Evocation [Force]
Level: Duskblade 3,
Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Up to five razors, which can strike up to five targets, no two of which can be more than 15 feet apart
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes
You project a number of razor-sharp missiles at your enemies. Each missile automatically hits its target and inflicts 1d4 + 1 points of damage. Each creature struck must also make a Fortitude save for each wound to avoid the secondary damage effect of the spell. In subsequent rounds, the victim loses one hit point for each wound inflicted by the missiles. The bleeding continues until bandaged, the target receives magical healing, or 10 rounds have passed. You can fire one razor for every three caster levels (maximum of five razors). Multiple razors can target a single creature.
Creatures that are immune to critical hits are not affected by the secondary damage effect of
malediction of razors.
Arcane material component: A small razor.
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