Sunday, January 2, 2011

Campaign Design - Spells: Miscast Spells

Miscast Spells (from Wrath & Rage: A Guidebook to Orcs & Half-Orcs)
Enchantment (Compulsion) [Mind-Affecting]

Level: Cleric/Favored Soul 4, Sorcerer/Wizard 3, Treachery 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One spellcaster
Duration: 2 rounds + 1 round per caster level
Saving Throw: Will negates
Spell Resistance: Yes

The subject's ability to cast spells is sabotaged, making every act of casting a potential disaster. Each time the subject casts a spell, he must make a caster level check (DC 15 + the level of the spell being cast) or suffer the effects of a spell mishap as follows:

d8 Roll
Mishap Effect
1 -2
Surge of uncontrolled magical energy deals 1d6 damage per spell level to the caster
3
Spell strikes the caster or ally, or a random unintended target
4
Spell takes effect at a random location within the spell's range
5
Spell has opposite its intended effect (DM's discretion as to how)
6
Spell fizzles, caster suffers minor cosmetic change for 2d10 rounds
7
Spell has innocuous and unintended effect
8
Spell effect is delayed by 1d12 hours

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