Sunday, January 2, 2011

Campaign Design - Spells: Phantom's Howl

Phantom's Howl (adapted from Relics & Rituals)
Necromancy [Fear, Sonic]

Level: Bard 2, Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: Cone
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

The victims in this spell's area of effect must make a Fortitude save. Success means that they overcome the worst of the spell's effects but they still fight with a -1 morale penalty to attack rolls for 2d4 rounds. Those who fail their saving throw must foll d% on the following table:

RollEffect
01 - 50Target shaken for 1d4 rounds
51 - 75Target shaken for 2d4 rounds
76 - 85Target stunned for 1d4 rounds
86 - 95Target stunned for 2d4 rounds
96 - 99Target is affected as if by a fear spell
100
Target paralyzed for 1d4 hours

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