Sunday, January 2, 2011

Campaign Design - Spells: Repel Undead

Repel Undead (found in Spells & Spellcraft)
Abjuration

Level: Duskblade 4, Sorcerer/Wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Up to 10 feet per caster level
Target, Effect, or Area: Up to 10-foot radius per caster level emanation centered on you
Duration: Concentration + 1 round
Saving Throw: None or Will negates
Spell Resistance: Yes

With this spell, you cause undead creatures caught within the area of effect to be driven backwards by powerful waves of force. Weight is not a consideration. This spell affects incorporeal undead normally. Undead with Hit Dice up to the caster level - 4 do not get a saving throw. Those with more Hit Dice are allowed a Will save to avoid the effects.

Undead affected are pushed back at a rate f 30 feet per round out to the limit of the spell's area. An undead creature can attempt to hold its position if there is something suitable to grasp onto or brace against. Unfortunately for the undead monster doing so, it suffers 1d6 points of damage each round that it resists the punishing waves of force. Furthermore, it is not possible for the undead to advance against the effects of the spell; the best they can do is hold on and rick being torn apart in the process. Undead that are forced against solid objects while within the spell's radius suffer damage as described above.

You can move while concentrating on this spell. Doing so adjusts the area accordingly and forces affected undead away as described above.

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