Sunday, January 2, 2011

Campaign Design - Spells: Shadow Claws

Shadow Claws (from School of Illusion)
Illusion (Shadow)

Level: Bard 2, Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 1 round per caster level (D)
Saving Throw: Fortitude negates
Spell Resistance: Yes

A nimbus of shadows surrounds your hands, giving them the appearance of monstrous black claws. You may make melee touch attacks to channel the chill power of shadow into a target. If the attack is successful, the target must make a Fortitude saving throw or suffer 1d4 points of temporary Strength damage. A creature reduced to 0 Strength by this effect is paralyzed. At the end of this spell's duration, you suffer 1 point of temporary Strength damage. All Strength damage inflicted by this spell is recovered at the rate of 1 point per day.

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