Sunday, January 2, 2011

Campaign Design - Spells: Spine Tendril

Spine Tendril (found in the Book of Eldritch Might II)
Transmutation

Components: V, S
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: You
Duration: 1 round per caster level
Saving Throw: None
Spell Resistance: No

This gruesome spell causes your own spine to lengthen considerably, thrusting up from the base of your skull to become a prehensile weapon, or limb-like tendril, under your control. Each round, in addition to whatever action your would normally make, the spine tendril can make either an "unarmed" disarm or grapple attack with a reach of 10 feet, neither of which draws an attack of opportunity. It is treated as a Medium-sized attack and has an attack bonus of 10 + your caster level. Its Strength score is your Strength +5. While grappling, once it achieves a hold, the spine tendril can inflict 1d6 points of damage plus its Strength modifier, if any.

Home     Three Worlds     Spell List

No comments:

Post a Comment