Sunday, January 2, 2011

Campaign Design - Spells: Spit Shine (Pretty Pebble)

Spit Shine (Pretty Pebble) (found in the Book of Roguish Luck)
Illusion (Phantasm)[Mind-Affecting]

Components: V, S, M
Casting Time: 1 minute
Range: Touch
Target, Effect, or Area: One touched object weighing no more than 10 pounds
Duration: 1 hour per caster level (D)
Saving Throw: Will negates (see text)
Spell Resistance: Yes

You increase the apparent value of a trade item, such as jewelry, gems, art works, armor, weapons, potions, or the like. The spit shined item appears to be of higher quality than it really is; worthless items appear to be crude or unworked items, crude or unworked items appear normal, normal items appear to be of masterwork quality, and masterwork items appear to be magical. Only creatures you designate at the time of casting can recognize the true nature of the item; all others believe in the illusionary appearance of the object.

Any creature that fails a Will save while attempting to appraise the object believes it to be worth 1d10 + 10 times its normal value. Worthless items are thought to be worth 1d10 shillings. However, any item that is clearly valuable is difficult for the spell to disguise; for items worth 2,000 shillings or more, the Difficulty Class of the Will save drops by 1 for each 1,000 shillings of value beyond the first 1,000 shillings (to a minimum of 2).

A detect magic spell targeted on the spit shined object reveals the trace of illusory magic.

Arcane material component: Saliva and a bit of cloth.

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