Sunday, January 2, 2011

Campaign Design - Spells: Yng's Fire

Yng's Fire (from Relics & Rituals II; originally Corean's Fire)
Evocation [Fire]

Level: Cleric/Favored Soul 8, Sun 7
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: 15 foot radius
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

A column of divine fire roars down from the heavens. This fire always strikes from the direction of the sun, as if being cast down from its radiant beams.

Yng's fire deals 1d6 points of fire damage per caster level (maximum 20d6). Half the damage is fire damage, but the rest results directly from celestial power and is therefore not subject to being reduced by protection from elements (fire), fire shield, and similar magic. In addition, all those in the area of effect who fail their Reflex saves must also succeed at a Fortitude save or be blinded for 1d4 rounds.

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