Zap Trap (from
Dragon Magazine #302)
Conjuration (Creation)[Electricity]
Level: Sorcerer/Wizard 0
Components: V, S, M
Casting Time: 1 minute
Range: Touch
Target, Effect, or Area: One rune about 3 inches in diameter
Duration: Permanent or until discharged
Saving Throw: Reflex negates
Spell Resistance: No
Zap trap crates a rune 3 inches in diameter that can be traced on any surface. The next person to touch the rune gets an electrical shock for 1 point of damage. The symbol is faint and silver in color. Detecting the faint rune requires a DC 20 Search check.
Material component: 1 shilling worth of powdered silver.
Home Three Worlds Spell List
No comments:
Post a Comment