You can absorb magical energy and use it to power your own spells.
Prerequisite: Ability to spontaneously cast arcane spells, Charisma 17+, Bloodburn.
Benefit: When a character with this feat is struck by a spell, he may choose to forego any saving throw and attempt to absorb the spell instead. If he is successful, a spell slot at least one level lower than the spell that was absorbed is replenished In effect, one spell slot that the sorcerer has already cast that day is once again available as if he had not cast it. This feat cannot be used if there are no empty spell slots to hold the magical energy.
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