Tuesday, January 4, 2011

General Rules: Feats - Arcane Weapon

Arcane Weapon [Alvari, Arcane Battle] (from the Book of Iron Might)
Drawing upon the power of magic, you imbue your weapon or fist with an arcane aura that allows you to strike with greater accuracy and inflict superior damage.
    Prerequisites: Alvari, Arcane Battle Mastery, Spellcraft 4+ ranks, BAB +1.
    Benefit: As a swift action, you can grant a single weapon (melee or ranged) or other missile that you grasp an enhancement bonus on attack and damage rolls. This ability can be used a number of times per day equal to your base attack bonus divided by 3, rounded down, plus one, and lasts a number of rounds equal to your base attack bonus. It is considered a magic weapon for the purpose of overcoming damage reduction. The weapon's enhancement bonus depends upon your base attack bonus:
Base Attack BonusEnhancement Bonus
+1 to +4+1
+5 to +8+2
+9 to +12+3
+13 to +16+4
+17 to +20+5
    Special: If you are an alvari of the transmutation birth school you may add your birth school spell power to the affected weapon's enhancement bonus. Further, you may use this ability one additional time per day.

Home     General Rules     Alvari Feats

No comments:

Post a Comment