Tuesday, January 4, 2011

General Rules: Feats - Rhino's Charge

Rhino's Charge [Alvari, Arcane Battle] (from the Book of Iron Might)
As you rush forward in a charge, you create a crackling wedge of energy in front of you that can knock aside a foe and shock him with force.
    Prerequisites: Alvari, Arcane Battle Mastery, Fleet-Footed Charge, Concentration 8+ ranks, Spellcraft 8+ ranks, BAB +5.
    Benefit: When using this feat in conjunction with the charge action, you deal an extra 2d8 points of force damage on a successful attack. In addition, your foe must make a Reflex save (DC 10 + ½ your base attack bonus + your Charisma modifier) or be knocked prone by the concussive force. If your attack misses, your foe does not have to make the save to remain standing and this use of the ability is wasted. You may use this ability a number of times per day equal to your base attack bonus divided by 5, rounded down.
    Special: If you are an alvari of the transmutation birth school you may add your birth school spell power to save DC to resist being knocked prone by Rhino's Charge. Further, you may use this ability one additional time per day.

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