Tuesday, January 4, 2011

General Rules: Feats - Summon Spectral Squire

Summon Spectral Squire [Alvari, Arcane Battle] (from the Book of Iron Might)
You call into being a vaguely humanoid body of force that remains close to you and can hold your weapons, shields, and other equipment in battle.
    Prerequisites: Alvari, Arcane Battle Mastery, Quick Draw, Concentration 4+ ranks, Knowledge: Arcana 4+ ranks, Spellcraft 4+ ranks, BAB +1.
    Benefit: As a swift action, you can call a spectral squire. Your spectral squire stays in your space but never hinders your attacks, nor does it aid your efforts. If you drop any weapons, shields, or similar items you can command the squire (with a free action) to carry such items for you. You can use your Quick Draw feat to ready any item, including a shield, that the squire carries. You can use up to four free actions per round to drop and ready equipment with the squire. The squire has AC 10, hit points equal to your base attack bonus, and ability scores and saving throws equal to your own. It always remains with you, in the space you occupy, regardless of your speed or movement mode. The squire is an incorporeal creature for the purposes of determining whether and how an attack or effect can damage it. Anyone other than you must attempt a Strength check (DC 20) to take an item from it. It cannot take actions other than those described in the feat. You may use this ability a number of times per day equal to your base attack bonus divided by 4, rounded down plus one, and each use lasts a number of minutes equal to your base attack bonus.
    Special: If you are an alvari from the conjuration birth school, you are especially skilled at using the power granted by this feat. You may a number of additional free actions per round to drop and ready equipment equal to your birth school spell power. In addition, the spectral squire's armor Class, hit points, and the Strength check DC for anyone else to take items from the spectral squire also increases by an amount equal to your birth school spell power. Further, you may use this ability one additional time per day.

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