Monday, January 3, 2011

General Rules: Monsters - Dragon, Song

Dragon, Song (adapted from Monsters of Færûn)
Dragon (Sonic)

Special Attacks: Breath Weapon, Crush, Frightful Presence, Spells, Spell-Like Abilities, Tail-Sweep
Special Qualities: Alternate Form, Bardic Music, Immunities, SR, Blindsight, Keen Senses
Skills: Song dragons have 6 skill points per Hit Die, plus bonus points equal to their Intelligence modifier x Hit Dice and purchase the following skills at 1 rank per skill point: Listen, Spot, and Search. The remaining skill points are generally spent on Bluff, Concentration, Diplomacy, Escape Artist, and Knowledge (any)(all skills taken individually) at a cost of 1 skill point per rank. Dragons cannot purchase skills that are exclusive to a class.
Feats: Song dragons have one feat plus an additional feat per 4 hit dice. Dragons favor Cleave, Improved Initiative, Improved Sunder, Power Attack, Skill Augmentation (Listen and Spot), Weapon Focus, and any metamagic feat that is available and useful to sorcerers. They can also choose from the following feats: Flyby Attack, Hover, Quicken Spell-Like Ability, Snatch, and Wingover.
Environment: Any land
Organization: Wyrmling, very young, young, juvenile, and young adult: Solitary or clutch (2 - 5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: Solitary, pair, or family (1 -2 and 2 - 5 offspring)
Challenge Rating: Wrymling 2; very young 4; young 6; juvenile 8; young adult 10; adult 13; mature adult 15; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
Treasure: Double standard
Alignment: Always chaotic good or chaotic neutral
Advancement: Wyrmling 6 - 7 HD (Tiny); very young 9 - 10 HD (Small); young 12 - 13 HD (Small); juvenile 15 - 16 HD (Medium); young adult 18 - 19 HD (Medium); adult 21 - 22 HD (Large); mature adult 24 - 25 HD (Huge); old 27 - 28 HD (Huge); very old 30 - 31 HD (Huge); ancient 33 - 34 HD (Huge); wyrm 36 - 37 HD (Huge); great wyrm 39+ HD (Gargantuan)

Song dragons are a rare and mysterious race of dragons descended from Drægrædsang that prefer life among the fæy, or more rarely humans, to the company of other dragons. They can freely take on the form of a human woman (often posing as a dryad or nymph), and in this guise they live among færiekind, revealing their true nature only in times of personal periods of great crisis.

In their natural form, song dragons are slim and splendid dragons with iridescent silver-blue scales and the general shape of a copper dragon. In human form, they appear to be attractive women of 20 to 30 years of age. They retain full knowledge and awareness regardless of form, and most are consummate actors, so that humans and fæy are usually unaware of a song dragon's identity.

Combat
A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies).

Song dragons strike quickly and mercilessly with their razor-sharp claws and tend to sing joyously as they fight (although they remain silent if the noise would endanger their allies or the success of their own attack)/. In humanoid form, song dragons prefer to use slashing edged weapons.

Song Dragons by Age

Age
Size
Hit Dice (hp)
Initiative
Speed
Armor Class
Touch
Flat-Footed
Wyrmling
T
5d12+5 (37)
+0
40 feet; fly 150 feet (good)16 (+2 size, +4 natural)
12
16
Very Young
S
8d12+8 (60)
+0
40 feet; fly 150 feet (good)18 (+1 size, +7 natural)
11
18
Young
S
11d12+22 (93)
+0
40 feet; fly 150 feet (good)21 (+1 size, +10 natural)
11
21
Juvenile
M
14d12+28 (119)
+0
40 feet; fly 150 feet (average)23 (+13 natural)
10
23
Young Adult
M
17d12+51 (161)
+0
40 feet; fly 150 feet (average)26 (+16 natural)
10
26
Adult
L
20d12+60 (180)
+0
40 feet; fly 150 feet (average)28 (-1 size, +19 natural)
9
28
Mature Adult
L
23d12+92 (241)
+0
40 feet; fly 150 feet (average)
31 (-1 size, +22 natural)
9
31
Old
H
26d12+130 (299)
+0
40 feet; fly 150 feet (poor)
33 (-2 size, +25 natural)
8
33
Very Old
H
29d12+145 (333)
+0
40 feet; fly 150 feet (poor)36 (-2 size, +28 natural)
8
36
Ancient
H
32d12+192 (400)
+0
40 feet; fly 150 feet (poor)39 (-2 size, +31 natural)
8
39
Wyrm
H
35d12+210 (437)
+0
40 feet; fly 150 feet (clumsy)42 (-2 size, +34 natural)
8
42
Great Wyrm
G
38d12+266 (513)
+0
40 feet; fly 150 feet (clumsy)
43 (-4 size, +37 natural)
6
43

Age
BAB/Grapple
Bite
2 Claws
2 Wings
Tail Slap
Crush
Tail Sweep
Wyrmling
+5/-4
+6 (1d4-1)
+1 (1d3-1)
-
-
-
-
Very Young
+8/+4
+9 (1d6)
+4 (1d4)
-
-
-
-
Young
+11/+8
+13 (1d6+1)
+9 (1d4)
-
-
-
-
Juvenile
+14/+16
+16 (1d8+2)
+11 (1d6+1)
+11 (1d4+1)
-
-
-
Young Adult
+17/+20
+20 (1d8+3)
+15 (1d6+1)
+15 (1d4+1)
-
-
-
Adult
+20/+28
+23 (2d6+4)
+18 (1d8+2)
+18 (1d6+2)
+18 (1d8+6)
-
-
Mature Adult
+23/+33
+28 (2d6+6)
+23 (1d8+3)
+23 (1d6+3)
+23 (1d8+9)
-
-
Old
+26/+42
+32 (2d8+8)
+27 (2d6+4)
+27 (1d8+4)
+27 (2d6+12)
DC 28 (2d8+12)
-
Very Old
+29/+46
+36 (2d8+9)
+31 (2d6+4)
+31 (1d8+4)
+31 (2d6+13)
DC 29 (2d8+13)
-
Ancient
+32/+50
+40 (2d8+10)
+35 (2d6+5)
+35 (1d8+5)
+35 (2d6+15)
DC 32 (2d8+15)
-
Wyrm
+35/+54
+44 (2d8+11)
+39 (2d8+5)
+39 (1d8+5)
+39 (2d6+16)
DC 33 (2d8+16)
-
Great Wyrm
+38/+62
+46 (4d6+12)
+41 (2d8+6)
+41 (2d6+6)
+41 (2d8+18)
DC 36 (4d6+18)
DC 36 (2d6+18)

Age
Space/Reach
Fortitude
Reflex
Will
Breath Weapon (DC)
Fear DC
SR
Caster Level
Wyrmling
2½ feet by 2½ feet/5 feet
+5
+4
+6
2d8, 15-foot cone (13)
-
-
-
Very Young
5 feet by 5 feet/5 feet
+7
+6
+8
4d8, 20-foot cone (15)
-
-
-
Young
5 feet by 5 feet/5 feet
+9
+7
+10
6d8, 20-foot cone (17)
-
-
-
Juvenile
5 feet by 5 feet/5 feet
+11
+9
+13
8d8, 30-foot cone (19)
-
-
1st
Young Adult
5 feet by 5 feet/5 feet
+13
+10
+14
10d8, 30-foot cone (21)
24
20
3rd
Adult
5 feet by 10 feet/10 feet
+15
+12
+17
12d8, 40-foot cone (23)
26
23
5th
Mature Adult
5 feet by 10 feet/10 feet
+17
+13
+18
14d8, 40-foot cone (25)
27
25
7th
Old
10 feet by 20 feet/10 feet
+20
+15
+21
16d8, 50-foot cone (28)
30
28
9th
Very Old
10 feet by 20 feet/10 feet
+21
+16
+22
18d8, 50-foot cone (29)
31
29
11th
Ancient
10 feet by 20 feet/10 feet
+24
+18
+25
20d8, 50-foot cone (32)
34
31
13th
Wyrm
10 feet by 20 feet/10 feet
+25
+19
+27
22d8, 50-foot cone (33)
36
32
15th
Great Wyrm
20 feet by 40 feet/15 feet
+28
+21
+29
24d8, 60-foot cone (36)
38
34
17th

Age
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma
Special Abilities
Wrymling
9
14
15
10
13
16
Change Shape, True Seeing, Tongues, Light, Darkness, Sonic and Poison Immunity
Very Young
11
14
15
10
13
16
-
Young
13
16
17
10
15
18
Feather Fall
Juvenile
15
18
19
10
15
20
Bardic Music, Blink
Young Adult
17
20
19
10
17
22
Damage Reduction 5/+1
Adult
19
20
21
10
17
22
Teleport
Mature Adult
23
20
21
10
19
22
Damage Reduction 10/+1
Old
27
22
23
10
21
24
Heal
Very Old
29
22
23
10
21
24
Damage Reduction 15/+2
Ancient
31
24
25
10
23
26
Polymorph Any Object
Wyrm
33
26
27
10
23
28
Damage Reduction 20/+3
Great Wyrm
35
26
27
10
25
28
Plane Shift

Alternate Form (Su): Song dragons can freely use an ability much like polymorph self to assume human form. They always appear as a human female, and each song dragon has a unique form it assumes each time it changes shape. The song dragon's Strength, Dexterity, and Constitution scores become human average (Strength 10, Dexterity 11, Constitution 10), but its hit points are unaffected by this change, and it retains all other abilities. A song dragon can employ its spells and special abilities - except its breath weapon - in either form.

Changing from dragon to human form requires 2 rounds, reversing the change takes only 1 round. During this time the song dragon cannot move and can only use its spells or breath weapon; other actions and attacks are impossible. The change rends all known bonds, clothing, and other confinements, without harm to the song dragon.

Bardic Music (Ex): Song dragons gain the bardic music abilities of a bard of a level equal to their listed caster level for arcane spells.

Blindsight (Ex): A song dragon can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 30 feet x the dragon's age category.

Breath Weapon (Su): The song dragon's breath weapon is a cone of sound that deals sonic damage. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice. Creatures caught in the area can attempt Reflex saves to take half damage, the DC is listed on the tables above.

Crush: A jumping or flying song dragon of at least Huge size can land on opponents as a standard action, using its whole body to crush them. Crush attacks are only effective against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must attempt a Reflex save or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attacks. Pinned opponents take crush damage each round if they don't escape.

Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks or charges. Creatures within a radius of 30 feet x the dragon's age category are subject to the effect if they have fewer Hit Dice than the dragon. A potentially affected creature that succeeds at a Will save remain immune to the dragon's frightful presence for one day. On a failure, creatures with 4 or fewer Hit Dice become panicked for 4d6 rounds and those with 5 or more Hit Dice become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Immunities (Ex): Song dragons are immune to sleep and paralysis effects. Song dragons are also immune to sonic damage and poison.

Keen Senses (Ex): A dragon sees four times as well as a human in low-light conditions, and twice as well in normal light. It also has darkvision with a range of 100 feet x the dragon's age category.

Spell Resistance (Ex): As dragons age, they become more resistant to spells and spell-like abilities as listed on the table above.

Tail Sweep: A dragon of at least Gargantuan size can sweep with its tail as a standard action. The sweep affects a half-circle with a diameter of 30 feet, centered on the dragon's rear. Creatures within the swept area are affected if they are four or more sizes smaller than the dragon. The sweep automatically deals the listed damage. Affected creatures can attempt Reflex saves to take half damage.

True Seeing (Su): Song dragons have a permanent form of true seeing (as the spell) to a range of 15 feet. This ability is always active.

Tongues (Su): Song dragons can communicate in any language through the use of an innate tongues ability that is always active.

Spell-Like Abilities: Once per hour - light, darkness; twice per day - blink, feather fall, polymorph any object; Once per day - heal, plane shift, teleport.

Spells: A song dragon knows and casts arcane spells as a sorcerer of the level indicated on the table above, gaining bonus spells for a high Charisma score. Song dragons can also cast cleric spells and those from the Healing and Travel domains as arcane spells.

Skills: Song dragons that can cast spells have the Spellcraft skill for free at 1 rank per Hit Die. Song dragons also have the Jump skill for free at 1 rank per Hit Die.

Note: This version of the song dragon is close, but not identical to, the version found in Monsters of Færûn. This version has sonic immunity and a sonic breath weapon rather than electricity immunity and an electrical breath weapon, and also has Bardic Music abilities in place of access to the Trickery domain.

Home     Three Worlds     Monsters

No comments:

Post a Comment