Tiny Animal
Initiative: +4
Speed: 40 feet
Armor Class: 17 (+2 size, +4 Dexterity, +1 natural); touch 16, flat-footed 13
BAB/Grapple: +0/-8
Attack: Bite +6 melee (1d3, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +6 melee (1d3, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: None
Special Qualities: Low-light vision, scent
Saves: Fortitude +3, Reflex +6, Will +1
Abilities: Str 10, Int 2, Wis 12, Dex 18, Con 13, Cha 7
Skills: Hide +4, Listen +6, Move Silently +4, Spot +4, Survival +1 (+5 when tracking by scent), Swim +2
Feats: Skill Augmentation (Listen and Spot), Weapon FinesseEnvironment: Any land
Organization: Solitary, pair, or skulk (3 - 12)
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Foxes are good hunters and even better at evading predators.
Foxes as Familiars
Foxes can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with fox familiars gain a +2 bonus to Reflex saves.
Home Three Worlds Monsters
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