Medium Outsider [Evil, Extraplanar, Fire, Lawful]
Initiative: +5
Speed: 40 feet
Armor Class: 16 (+1 Dexterity, +5 natural); touch 11, flat-footed 15
BAB/Grapple: +4/+5
Attack: Bite +5 melee (1d8+1 plus 1d6 fire, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1d8+1 plus 1d6 fire, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: Breath weapon, fiery bite
Special Qualities: Darkvision 60 feet, immunity to fire, scent, vulnerability to cold
Saves: Fortitude +5, Reflex +5, Will +4
Abilities: Str 13, Int 6, Wis 10, Dex 13, Con 13, Cha 6
Skills: Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +7, Survival +7 (+15 when tracking by scent)
Feats: Improved Initiative, Run, Track
Environment: Hells
Organization: Solitary, pair, or pack (5 - 12)
Challenge Rating: 3
Treasure: None
Alignment: Always lawful evil
Advancement: 5 - 8 Hit Dice (Medium); 9 - 12 Hit Dice (Large)
Level Adjustment: +3 (cohort)
Combat
Hell hounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it toward the rest with their fiery breath. If the prey doesn't run, the pack closes in. Hell hounds track fleeing prey relentlessly.
Hell Hounds Workers as Familiars
Hell hounds can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must be be within one alignment step of lawful evil, take the Improved Familiar feat, have a Base Attack Bonus of at least +5, and be at least a 5th-level caster.
Home Three Worlds Monsters
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