You can acquire a new familiar from the improved familiar list, but only when you could normally acquire a new familiar.
Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high arcane spellcaster level and base attack bonus (see below).
Benefit: When choosing a familiar, the spell-caster may choose from the creatures listed on the Improved Familiar table. The spell-caster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil). The master's alignment is not the only possible categorization, some familiars are only available to a character of the appropriate type or subtype. Improved familiars otherwise use the normal rules for familiars with two exceptions: If the creature's type is often something other than animal. If the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
Improved Familiar
|
Source
|
Alignment
| Arcane Spellcaster Level |
Special
|
---|---|---|---|---|
Air elemental, small1 |
MM
|
Air
|
5th
| - |
Anarchic2 |
MotP
|
Chaotic only
|
3rd
| - |
Axiomatic3 |
MotP
|
Lawful only
|
3rd
| |
Baboon |
MM
|
-
|
5th
| Master gains a +3 bonus on Intimidate checks |
Bat swarm |
D329
|
-
|
5th
| - |
Bear, black |
MM
|
-
|
5th
| Master gains a +2 bonus on Fortitude saves |
Beguiler |
ShSo
|
Neutral
|
7th
| - |
Beholderkin, eyeball |
MosF
|
Neutral Evil
|
5th
| - |
Blade Guardian |
CW
|
-
|
11th
| - |
Blink dog |
MM
|
Lawful Good
|
7th, +5 BAB
| - |
Bloodmote cloud |
D329
|
Neutral Evil
|
13th
| - |
Bone rat swarm |
D329
|
Evil
|
9th
| - |
Brood keeper larva swarm |
D329
|
Neutral
|
19th
| - |
Boar |
MM
|
-
|
5th
| Master gains a +3 bonus on Survival checks |
Bookworm |
S&S
|
-
|
3rd
| Master gains Spell Mastery |
Cat, tressym |
FRCS
|
Chaotic Good
|
5th
| - |
Celestial4 |
MM
|
Good only
|
3rd
| - |
Celestial piper |
S&S
|
Lawful Good
|
5th
| Master gains a +2 bonus on Perform checks and one other Charisma-based skill of the master's choosing |
Centipede swarm |
D329
|
Neutral
|
9th
| - |
Choleric imp |
D338
|
Neutral Evil only
|
7th
| - |
Clockbug |
S&S
|
-
|
5th
| Master gains a +2 bonus on Reflex saves and the duration of all spells the master casts is calculated as if the master were one level higher |
Clockwork mender |
MM4
|
Lawful only
|
5th
| - |
Copper asp |
D341
|
-
|
3rd
| - |
Corpse rat swarm |
D329
|
Evil
|
5th
| - |
Crocodile |
MM
|
-
|
5th
| Master gains a +3 bonus on Swim checks |
Crystal cat |
D341
|
-
|
5th
| - |
Deathfang |
RoF
|
Neutral Evil
|
9th
| - |
Deremole |
S&S
|
-
|
3rd
| Master gains Improved Initiative |
Dire bat |
MM
|
-
|
5th
| Master gains a +3 bonus on Listen checks |
Dire rat |
MM
|
-
|
3rd
| Master gains a +2 bonus on Fortitude saves. Huge spellcasters may select dire rat familiars without the need for the Improved Familiar feat |
Dire weasel |
MM
|
-
|
5th
| Master gains a +2 bonus to Reflex saves |
Dog, dwarf hound |
CC
|
-
|
5th
| Master gains a +3 bonus on Listen checks |
Dog, Elizonian battle |
CC
|
-
|
3rd
| Master gains a +3 bonus on Listen checks |
Dread bloom swarm |
D329
|
Neutral
|
13th
| - |
Dust devil |
S&S
|
Air
|
5th
| - |
Eagle |
MM
|
-
|
3rd
| Master gains a +3 bonus on Spot checks. Huge spellcasters may select eagle familiars without the need for the Improved Familiar feat |
Earth elemental, small5 |
MM
|
Earth
|
5th
| - |
Eel, reef5 |
CoFP
|
-
|
2nd
| Master gains a +3 bonus on Swim checks. |
Ephemeral swarm |
D329
|
Evil
|
11th
| - |
Erudite owl |
D341
|
-
|
7th
| - |
Fiendish6 |
MM
|
Evil only
|
3rd
| |
Fire archon |
S&S
|
Fire
|
5th
| - |
Fire bat |
MM2
|
Neutral Evil
|
15th
| - |
Fire elemental, small7 |
MM
|
Fire
|
5th
| - |
Formian worker |
MM
|
Lawful Neutral
|
7th
| - |
Gauntlet guardian |
CW
|
-
|
9th
| - |
Gem scarab |
MM5
|
Neutral
|
5th
| - |
Ghostball |
S&S
|
Undead
|
5th
| Master gains a +2 bonus on Will saves |
Giant lizard |
MM
|
-
|
5th
| Master gains a +3 bonus on Climb checks or +3 hit points. Huge spellcasters may select giant lizard familiars without the need for the Improved Familiar feat |
Glass dragonfly |
D341
|
-
|
5th
| - |
Grassmane |
S&S
|
Earth
|
5th
| - |
Grimoire |
MM
|
-
|
5th
| Master gains Heighten Spell |
Hawk, sea |
CoFP
|
-
|
3rd
| Master gains a +3 bonus on Spot checks in open air |
Hell hound |
MM
|
Lawful Evil
|
5th, +5 BAB
| Master gains a +2 bonus on Search checks |
Hellwasp swarm |
D329
|
Lawful Evil
|
16th
| - |
Hippogriff |
CW
|
Neutral
|
7th, +7 BAB
| - |
Homunculus8 |
MM
|
Undead
|
7th
| - |
Howler |
CW
|
Chaotic Evil
|
7th, +7 BAB
| - |
Ice weasel |
CC
|
Cold
|
3rd
| Master gains a +2 bonus on Reflex saves |
Ice sparrow |
S&S
|
Cold
|
5th
| - |
Imp |
MM
|
Lawful Evil
|
7th
| - |
Infernal crow |
S&S
|
Evil
|
5th
| Master gains the ability to speak and understand Infernal |
Jaculi |
SK
|
Chaotic Evil
|
5th
| - |
King cobra |
D341
|
-
|
3rd
| - |
Krenshar |
CW
|
Neutral
|
3rd
| - |
Lantern archon |
MM
|
Lawful Good
|
7th
| - |
Leopard |
MM
|
-
|
5th
| Master gains a +3 bonus on Move Silently checks. Huge spellcasters may select leopard familiars without the need for the Improved Familiar feat |
Lightning bug |
S&S
|
Electricity
|
5th
| Master gains electricity resistance 5 |
Lizard, spitting crawler |
SK
|
Neutral
|
3rd
| - |
Locust swarm |
D329
|
Neutral
|
7th
| - |
Lynx |
RoF
|
Neutral
|
3rd
| - |
Melancholic imp |
D338
|
Neutral Evil only
|
7th
| - |
Mephit, air |
CS
|
Air
|
7th
| - |
Mephit, dust |
CS
|
Air
|
7th
| - |
Mephit, earth |
CS
|
Earth
|
7th
| - |
Mephit, fire |
CS
|
Fire
|
7th
| - |
Mephit, glass |
SS
|
Neutral
|
7th
| - |
Mephit, ice |
T&B
|
Cold or Air
|
7th
| - |
Mephit, magma |
CS
|
Fire
|
7th
| - |
Mephit, ooze |
CS
|
Water
|
7th
| - |
Mephit, salt |
CS
|
Earth
|
7th
| - |
Mephit, steam |
CS
|
Fire
|
7th
| - |
Mephit, sulfur |
SS
|
Fire
|
7th
| - |
Mephit, water |
CS
|
Water
|
7th
| - |
Mercurial spider |
D341
|
-
|
7th
| - |
Miarrun |
SK
|
Neutral
|
5th
| - |
Miser jackal |
CC
|
-
|
3rd
| Master gains a +2 bonus on Sleight of Hand checks |
Mist viper |
S&S
|
Undead
|
5th
| Master gains Darkvision with a range of 30 feet |
Modron, Messenger Monodrone |
D354
|
Lawful only
|
5th
| - |
Modron, Monodrone |
D354
|
Lawful only
|
5th
| - |
Monitor lizard |
DMG
|
-
|
5th
| Master gains +3 hit points. Huge spellcasters may select monitor lizard familiars without the need for the Improved Familiar feat |
Monstrous centipede, small |
CS
|
Neutral
|
2nd
| - |
Monstrous scorpion, small |
CS
|
Neutral
|
3rd
| - |
Monstrous spider, small |
CS
|
Neutral
|
4th
| - |
Mosquito |
S&S
|
-
|
3rd
| Master gains a +2 bonus on Fortitude saves and a +4 bonus on Fortitude saves against disease |
Muckdweller |
SK
|
Lawful Evil
|
5th
| - |
Muckler |
S&S
|
Water
|
5th
| - |
Needletooth swarm |
D329
|
Neutral
|
13th
| - |
Night hunter bat |
MosF
|
Neutral Evil
|
5th
| - |
Osquip |
RoF
|
Neutral Evil
|
5th
| - |
Owl, great horned (2HD) |
D341
|
-
|
3rd
| - |
Owl, medium |
MM
|
-
|
3rd
| Master gains a +3 bonus to Move Silently checks. Huge spellcasters may select Medium owl familiars without the need for the Improved Familiar feat |
Paraelemental, ice, small |
D347
|
Air or Cold or Water
|
5th
| - |
Paraelemental, magma, small |
D347
|
Earth or Fire
|
5th
| - |
Paraelemental, ooze, small |
D347
|
Earth or Water
|
5th
| - |
Paraelemental, smoke, small |
D347
|
Air or Fire
|
5th
| - |
Phlegmatic imp |
D338
|
Neutral Evil only
|
7th
| - |
Plague rat |
S&S
|
Undead
|
5th
| Master gains a +4 bonus on Fortitude saves against disease |
Plaguecat |
CC
|
-
|
5th
| Master gains a +2 bonus on Fortitude saves |
Pseudodragon |
MM
|
Neutral Good
|
7th
| - |
Puppet |
S&S
|
-
|
5th
| Master gains +2 Charisma |
Quasit |
MM
|
Chaotic Evil
|
7th
| - |
Rat swarm |
D329
|
Neutral
|
5th
| - |
Razor hawk |
D341
|
-
|
3rd
| - |
Sailsnake |
MM4
|
Neutral
|
5th
| - |
Salt Toad |
S&S
|
Earth
|
5th
| Master gains a +2 bonus on Will saves |
Salvage rat |
D341
|
-
|
5th
| - |
Sanguine imp |
D338
|
Neutral Evil only
|
7th
| - |
Scarab |
S&S
|
-
|
3rd
| Master gains a +2 bonus on Reflex saves |
Shadow raven |
Evil
|
Any Evil
|
5th
| - |
Shimmering swarm |
D329
|
Chaotic Neutral
|
16th
| - |
Shocker lizard |
MM
|
Electricity
|
5th
| - |
Skeleton, small |
MM
|
Undead
|
5th
| Master gains a +4 bonus on Search checks |
Snake, flying |
RoF
|
Neutral
|
3rd
| - |
Snake, glacier |
SK
|
Neutral
|
3rd
| - |
Snake, medium viper |
MM
|
-
|
5th
| Medium viper, master gains a +3 bonus on Bluff checks or a poison bite attack. Huge spellcasters may select Medium viper familiars without the need for the Improved Familiar feat |
Snake, small viper |
MM
|
-
|
3rd
| Small viper, master gains a +2 bonus on Bluff checks |
Snake, tree python |
SK
|
Chaotic Evil
|
3rd
| - |
Snake, whipsnake |
SK
|
Neutral
|
3rd
| - |
Spark guardian |
CW
|
-
|
7th
| - |
Spider swarm |
D329
|
Neutral
|
3rd
| - |
Starsnake |
ShSo
|
Chaotic Neutral
|
12th
| - |
Steambat |
S&S
|
Water
|
5th
| Master gains a +2 bonus on Reflex saves |
Stirge |
MM
|
Neutral
|
5th
| - |
Swamp strider swarm |
D329
|
-
|
11th
| - |
Tirbana eyewing |
MM5
|
Lawful Evil or Lawful Neutral only
|
5th
| - |
Vargouille (without kiss) |
CS
|
Neutral Evil
|
6th
| - |
Watchspider |
CoSp
|
Chaotic Neutral
|
3rd
| - |
Water elemental, small9 |
MM
|
Water
|
5th
| - |
Winter Wolf |
CW
|
Neutral Evil
|
7th, +7 BAB
| - |
Wolf |
MM
|
-
|
5th
| Master gains a +3 bonus on Survival checks |
Wolverine |
MM
|
-
|
5th
| Master gains a +2 bonus on Reflex saves. Huge spellcasters may select wolverine familiars without the need for the Improved Familiar feat |
Worg |
CW
|
Neutral Evil
|
3rd, +3 BAB
| - |
Zombie, small |
MM
|
Undead
|
5th
| Master gains a +4 bonus on Spot checks |
1 Or any animal from the standard familiar list with the auran template. | ||||
1 Any animal from the standard familiar list with the anarchic template. | ||||
3 Any animal from the standard familiar list with the axiomatic template. | ||||
4 Any animal from the standard familiar list with the celestial template. | ||||
5 Or any animal from the standard familiar list with the terran template. | ||||
6 Any animal from the standard familiar list with the fiendish template. | ||||
7 Or any animal from the standard familiar list with the ignan template. | ||||
8 The master must first create the homunculus, substituting ichor or another part of the master's body for blood if necessary. | ||||
9 Or any animal from the standard familiar list with the aquan template. |
Home General Rules Familiar Feats
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