Wereshark (adapted from Monsters of Færûn, Races of Færûn, and Twisted Lore)
Combat
In human form, weresharks love to fight hand-to-hand; most are very strong and love to grapple. They use their shark form to easily escape when the situation gets out of control. Underwater, a wereshark usually attacks from below, savagely biting at its prey's legs. Weresharks are intensely aggressive opponents. In the water, they are masters of their domain, and will attack without provocation. If they smell blood in the water, they will enter a rage.
"Wereshark" is a template that can be added to any humanoid creature, that creature referred to hereafter as the "character". The wereshark takes on the characteristics of a Large shark, referred to hereafter as the "animal". Creatures with this template use all of the base creature's statistics and special abilities, except as noted here:
- Lycanthropic Affinity (Su): Weresharks can communicate and empathize with normal or dire sharks. This gives them a +4 bonus on checks made to influence the shark's attitude and allows the wereshark to communicate simple concepts and (if the animal is friendly) commands to the animal, such as "friend", "foe", "flee", or "attack".
- Curse of Lycanthropy (Su): Any humanoid injured by a wereshark but not actually killed has a chance to contract lycanthropy after the encounter is over. This chance equals 1% per point of damage dealt by the lycanthrope's natural attacks; if several lycanthropes of the same type injure the character, add the chances together. Damage from different types of lycanthropes must be tracked separately. A character killed by a lycanthrope and then raised or resurrected has a 100% chance of contracting lycanthropy.
- Alternate Form (Su): All weresharks can shift into the form of a Large shark and a humanoid-shark hybrid. Changing to or from animal form is a full-round action. Upon assuming natural form, the lycanthrope regains hit points as if having rested for a day. If slain, the lycanthropic creature reverts to its humanoid form, though it remains dead. A part of the body separated from the whole retains its natural form however. This shapeshifting ability can be difficult for some lycanthropes to control.
- Damage Reduction (Su): A wereshark's animal or hybrid form gains damage reduction 15/silver.
- Low-Light Vision (Ex): The wereshark gains low-light vision in any form.
- Scent (Ex): The wereshark gains scent in any form. A wereshark's sense of small is so acute that its scent ability extends to 180 feet.
- Rage (Ex): A wereshark in shark or hybrid form that smells blood in the water flies into a berserk rage on its next turn, attacking madly until all foes are dead. An enraged wereshark gains +4 Strength and +4 Constitution and suffers a -2 penalty to Armor Class. The wereshark cannot end its rage prematurely.
Lycanthropy As an Affliction
When a character contracts lycanthropy through a lycanthrope’s natural attacks (see above), no symptoms appear until the first night of the next full moon. On that night, the afflicted character involuntarily assumes animal form and forgets his or her own identity, temporarily becoming an NPC. The character remains in animal form, assuming the appropriate alignment, until the next dawn.
Changing Form
Changing form is a standard action. If the change is involuntary, the character performs the change on his next turn following the triggering event. An afflicted character who is not aware of his condition remains in animal form until the next dawn. An afflicted character who is aware of his or her condition (see above) can try to resume humanoid form following a change (voluntary or involuntary) with a Control Shape check, but if he fails his check, he remains in animal (or hybrid) form until the following dawn.
Curing Lycanthropy
An afflicted character who eats a sprig of belladonna (also called wolfsbane) within 1 hour of a lycanthrope’s attack can attempt a DC 20 Fortitude save to shake off the affliction. If a healer administers the herb, use the character’s save bonus or the healer’s Heal modifier, whichever is higher. The character gets only one chance, no matter how much belladonna is consumed. The belladonna must be reasonably fresh (picked within the last week).
Weresharks as Characters
Becoming a wereshark does not necessarily change a character’s favored class but usually changes alignment (see above). This alignment change may cause characters of certain classes to lose some of their class features.
- Abilities: +2 Wisdom. In shark or hybrid form the wereshark character gains +6 Strength, +4 Dexterity, and +2 Constitution.
- Size: Same as the base creature or the base animal form.
- Racial Hit Dice: A wereshark gains 7d8 racial hit dice. As a result of these hit dice, a wereshark has +5 Base Attack Bonus, +5 base Fortitude save bonus, +5 base Reflex save bonus, and +2 base Will save bonus.
- Racial Skills: A wereshark adds skill points for its animal Hit Dice. It gains skill points equal to (2 + Intelligence modifier, minimum 1) x 10. The wereshark's racial skills are Listen and Spot. The wereshark’s maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the wereshark’s base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form.
- Racial Feats: Weresharks gain Skill Augmentation (Listen and Spot), Great Fortitude, Improved Initiative, and Iron Will as bonus feats.
- +2 natural armor bonus in any form.
- Special Qualities: Alternate forms (shark and shark-humanoid hybrid), shark empathy, curse of lycanthropy (in animal or hybrid form only), rage, low-light vision, and scent. In addition, a wereshark gains damage reduction as follows:
- Afflicted lycanthrope: Damage reduction 5/silver (in animal or hybrid form only).
- Natural lycanthrope: Damage reduction 10/silver (in animal or hybrid form only).
- Automatic Languages: As base creature.
- Favored Class: Same as the base creature.
- Level Adjustment: Same as the base creature +5 (afflicted) or +6 (natural).
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