Monday, January 3, 2011

Campaign Design - Spells: Detect Ward

Detect Ward (from Spells & Spellcraft)
Divination

Level: Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: 60 feet
Target, Effect, or Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 1 minute per caster level
Saving Throw: None
Spell Resistance: No

You can sense the presence of an active magical ward within the spell's area. The amount of information gained depends on how long you study a particular ward.
  • 1st Round: Presence or absence of any ward.
  • 2nd Round: Area of effect of the ward.
  • 3rd Round: The relative condition of the ward. This reveals whether a ward is sentient, and approximately how powerful it is in terms of capability (how many spells, number of charges, and so on).

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