Monday, January 3, 2011

General Rules: Monsters - Mulworm

Mulworm (from Dragon Magazine #319)
Diminutive Vermin

Hit Dice: ¼d8 (1 hit point)
Initiative: +2
Speed: 5 feet, climb 5 feet
Armor Class: 16 (+4 size, +1 Dexterity, +1 natural); touch 15, flat-footed 15
BAB/Grapple: +0/-17
Attack: Bite +5 melee (1d2-5 plus disease, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1d2-5 plus disease, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 1 foot by 1 foot/0 feet
Special Attacks: Acidic innards, disease
Special Qualities: Darkvision 60 feet, low-light vision, vermin
Saves: Fortitude +1, Reflex +5, Will +2
Abilities: Str 1, Int -, Wis 14, Dex 12, Con 11, Cha 4
Skills: Climb +15, Hide +13
Feats: Lightning Reflexes, Weapon Finesse
Environment: Warm deserts
Organization: Solitary or Host (2 - 100)
Challenge Rating:
Treasure: None
Alignment: Always neutral
Advancement: -

This white, segmented caterpillar leaves a faint trail of sticky residue behind it as it crawls.

Most mulworms remain in their caterpillar stage for months or years, depending on their diet of berries and tree-bark. Then they wrap themselves in cocoons while they transform into butterflies, which mate and die in a matter of days or weeks.

A mulworm is about 1 foot long and 2 inches in diameter. It weighs less than 1 pound.

Combat
Possessed of an ineffectual bite, the mulworm has nevertheless evolved some defenses to make predators regret their choice of meal.

Acidic Innards (Ex): The mulworm's internal fluids are highly acidic when exposed to the air. When a mulworm takes damage From a slashing or piercing weapon, creatures in the same square take 1d6 points of acid damage.

Disease (Ex): Mulworm rash — bite. Fortitude DC 10, incubation period 1d3 days, damage 1d6 Dexterity and 1d3 Charisma, The save DC is Constitution-based.

Vermin Traits: Mindless. Mulworms have no Intelligence score and are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Skills: Mulworms have a +8 racial bonus on Climb checks. They can use their Dexterity modifier on Climb checks.

Mulworms as Familiars
Mulworms can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with mulworm familiars gain +3 hit points.

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