Large Animal
Initiative: -1
Speed: 40 feet
Armor Class: 18 (-1 size, +1 Dex, +10 natural); touch 8, flat-footed 18
BAB/Grapple: +5/+16
Attack: Head butt +11 melee (1d6+10, bludgeoning, 20 x2)
Full Attack: Head butt +11 melee (1d6+10, bludgeoning, 20 x2)
Space/Reach: 10 feet by 10 feet/5 feetSpecial Attacks: Powerful charge, stun
Special Qualities: Low-light vision, scent
Saves: Fortitude +13, Reflex +4, Will +2
Abilities: Str 25, Int 2, Wis 10, Dex 8, Con 26, Cha 14
Skills: Spot +10
Feats: Improved Bull Rush, Improved Overrun, Power AttackEnvironment: Temperate hills
Organization: Solitary, pair, or pack
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 8 - 14 Hit Dice (Large), 15 - 21 Hit Dice (Huge)
Combat
A pachycephalosaurus incited to attack - often by something as minor as merely ap[proaching within charging range - invariably starts combat with a charge. They usually attack every other round, maneuvering to set up a new charge in the off rounds.
Pachycephalosauruses as Animal Companions
If raised from an egg, a pachycephalosaurus can be trained using Handle Animal. A 10th-level druid, 12th-level outdoorsman, or 10th-level ranger may take a pachycephalosaurus as an animal companion.
Home Three Worlds Monsters
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