Saturday, January 1, 2011

Campaign Design - Clerical Domains: Family

Family Domain
Divine Power: Eiur.
Granted Power: Once per day, you may protect a number of individuals (including yourself) equal to your Charisma modifier (minimum of 1) with a +4 Dodge bonus to Armor Class that lasts for one round per cleric level you have. Any individual that moves farther than 10 feet away from you loses the protection.

Family Domain Spells
1st: Bless
2nd: Shield other
3rd: Helping hand
4th: Imbue with spell ability
5th: Eiur's telepathic bond
6th: Heroes' feast
7th: Refuge
8th: Protection from spells
9th: Prismatic sphere

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Euir

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