Divine Power: Eiur.
Granted Power: Once per day, you may protect a number of individuals (including yourself) equal to your Charisma modifier (minimum of 1) with a +4 Dodge bonus to Armor Class that lasts for one round per cleric level you have. Any individual that moves farther than 10 feet away from you loses the protection.
1st: Bless
2nd: Shield other
3rd: Helping hand
4th: Imbue with spell ability
5th: Eiur's telepathic bond
6th: Heroes' feast
7th: Refuge
8th: Protection from spells
9th: Prismatic sphere
Home Cleric Domains Three Worlds Lords of Heaven
Euir
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