Saturday, January 1, 2011

Campaign Design - Clerical Domains: Life

Life Domain (as modified by Hamunaptra: Egyptian Adventures)
Divine Power: Hlín.
Granted Power: You gain the touch of life. Once per day, you may grant one touched creature (1d6 + 1 per cleric level) temporary hit points for one hour per cleric level.

Additional Granted Power: Once per day, you may reroll any failed Fortitude save that would disrupt the flow of life within you. This includes saves against things like poison, paralysis, or magical spells like finger of death or phantasmal killer, but not effects that deal hit point damage or non-damaging effects. You must accept the result of the reroll, even if it is worse than the original roll.

Life Domain Spells
1st: Hide from undead, locate water (H:EA)
2nd: Lesser restoration
3rd: Plant growth, remove disease
4th: Death ward, restoration
5th: Disrupting weapon
6th: Animate objects, antilife shell
7th: Greater restoration, regenerate
8th: Animate plants, mass cure critical wounds
9th: Mass heal, true resurrection

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Hlín

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