Saturday, January 1, 2011

Campaign Design - Clerical Domains: Nature

Nature Domain (adapted from Gods and Oriental Adventures)
Divine Power: Syfa.
Granted Power: You gain the nature sense and woodland stride abilities as the druid abilities of the same name, using your cleric level as your druid level. You may add Knowledge: Nature and Survival to your list of character skills for free.
Additional Granted Power: You can rebuke or command normal animals or plant creatures as an evil cleric rebukes or commands undead. You may use this ability a total number of times per day equal to 3 + your Charisma modifier.

Nature Spells
1st: Pass without trace, trance (OA)
2nd: Commune with lesser spirit (OA), speak with animals
3rd: Plant growth, possess animal (OA)
4th: Elemental ward (OA), treant shape (G)
5th: Commune with greater spirit (OA), commune with nature
6th: Cleanse (G), transport via plants
7th: Control weather
8th: Animal shapes, control plants
9th: Control nature (G), shapechange

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Syfa

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