Saturday, January 1, 2011

Campaign Design - Clerical Domains: Solace

Solace Domain (adapted from Gods and the Thieves' World Player's Manual)
Divine Power: Hlín.
Granted Power: Once per day as a standard action, you can transform a handful of pebbles or stones into enough food or water to sustain a number of Medium-sized creatures equal to your level. You may create whatever simple food you desire. This is a spell-like ability.

Additional Granted Power: Once per day as a standard action, you may touch an ally who is currently cowering, frightened, panicked, shaken, or under the effects of a crushing despair or similar spell. The ally gains another saving throw against the effect and at a bonus equal to your Charisma modifier (if any). If the new save succeeds, the effect ends. This is a spell-like ability.

Solace Spells
1st: Calm animals
2nd: Charm person
3rd: Calm emotions, create food and water
4th: Good hope, restoration
5th: Healing circle
6th: Heroes' feast
7th: Refuge
8th: Mass heal
9th: Miracle

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Hlín

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