Divine Power: None.
Granted Power: You never risk poisoning yourself when making poisons, or applying it to a weapon. You also gain a +2 divine bonus on any Craft or Profession checks to create poisons.
1st: Detect poison
2nd: Melf's acid arrow3rd: Stinking cloud
4th: Poison5th: Cloudkill
6th: Acid fog7th: Symbol of weakness
8th: Horrid wilting
9th: Curse of putrescenceHome Cleric Domains
No comments:
Post a Comment