Saturday, January 1, 2011

Campaign Design - Clerical Domains: Warfare

Warfare Domain
Divine Power: None.
Granted Power: You gain one bonus feat of your choice from the list of fighter bonus feats. You must meet the prerequisites for your chosen feat, except for having a BAB of at least +1. At cleric level 6, you gain the Leadership feat as a bonus feat. Knowledge: Religion and Knowledge: War are synergy skills for you.

Warfare Domain Spells
1st: Alarm
2nd: Jump
3rd: Clairaudience/clairvoyance
4th: Status
5th: Scrying
6th: Prying eyes
7th: Teleport
8th: Discern location
9th: Foresight

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