Saturday, January 1, 2011

Campaign Design - Clerical Domains: Ancestors

Ancestors Domain (from Corwyl: Village of the Wood Elves, Oriental Adventures, and the Thieves' World Player's Manual)
Divine Power: Minzoku Sosereihai.
Granted Power: Once per day, you may call upon the wisdom of your ancestors as a standard action, granting you a bonus equal to your cleric level on any one attack roll, check, or save. This is a spell-like ability.
Additional Granted Power: A number of times per day equal to your Charisma modifier (minimum once per day), you can summon an ancestor and channel some of the ancestor's karmic power into yourself. This guidance grants you a +4 insight bonus on any skill check.
Additional Granted Power: You have access to your ancestors' knowledge, gaining +1 to all skill checks for one minute per cleric level each day.

Ancestors Domain Spells
1st: Bless, detect undead, true strike
2nd: Ancestral vengeance (OA), augury
3rd: Clairaudience/clairvoyance, speak with dead
4th: Divination
5th: Atonement, commune, true seeing
6th: Antimagic field, find the path, geas/quest
7th: Legend lore, vision
8th: Compel (OA), discern location, greater spell immunity
9th: Astral projection, foresight

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