Saturday, January 1, 2011

Campaign Design - Clerical Domains: Necromancy

Necromancy Domain (as modified by the DragonLance Campaign Setting and SpirosBlaak)
Infernal Power: Tuni.
Granted Power: You cast all necromancy spells at +1 caster level.

Additional Granted Power: Undead under your control are harder to rebuke or turn. All undead under your control gain +2 turn resistance. This stacks with any turn resistance the undead might already have as a racial ability.

Necromancy Domain Spells
1st: Cause fear, detect undead, ray of enfeeblement
2nd: Command undead, death knell, spectral hand
3rd: Fear, halt undead, vampiric touch
4th: Animate dead, enervation
5th: Circle of death, slay living, waves of fatigue
6th: Create undead, eyebite, magic jar
7th: Control undead, destruction, finger of death
8th: Create greater undead, horrid wilting
9th: Clone, energy drain

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Tuni

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