Saturday, January 1, 2011

Campaign Design - Clerical Domains: Eloquence

Eloquence Domain (from the Thieves' World Player's Manual)
Divine Power: Aíne.
Granted Power: Once per day, you can force an opponent to reroll a successful saving throw against a mind-affecting enchantment spell cast by you. The opponent must take the result of the second roll, even if it is better than the original roll. This is an extraordinary ability.

Eloquence Domain Spells
1st: Charm person
2nd: Enthrall
3rd: Charm monster
4th: Good hope
5th: Modify memory
6th: Geas/quest
7th: Symbol of persuasion
8th: Mass charm monster
9th: Power word: kill

Home     Cleric Domains     Three Worlds     Lords of Heaven

Aíne

No comments:

Post a Comment