Tuesday, January 4, 2011

Campaign Design - Spells: Armored Skin

Armored Skin (from Hammer & Helm: A Guidebook to Dwarves)
Transmutation

Level: Armor 6, Cleric/Favored Soul 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: Armor you wear
Duration: 10 minutes per caster level
Saving Throw: None
Spell Resistance: No

The affected suit of armor melds with your skin, transforming into natural armor. For the duration of the spell, the armor instead provides a natural armor bonus equal to its total armor bonus, up to a +1 armor bonus per 3 caster levels. The transformed armor has no effective weight, does not inhibit movement, does not impose a maximum Dexterity limit, and does not impose an armor check penalty.

You may don another suit of armor over one transformed by the armored skin spell. You may not remove a suit of armor transformed by this spell until the spell ends. This spell does not transform shields.

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