Sunday, January 2, 2011

Campaign Design - Spells: Divine Raiment

Divine Raiment (from Relics & Rituals)
Abjuration

Level: Cleric/Favored Soul 3, Missionary 3, Protection 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Self or creature touched
Duration: 2 rounds per caster level
Saving Throw: Will negates
Spell Resistance: No

Any opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save. Whether the protected creature attacks or not, anyone who wishes to do direct harm to the creature protected by divine raiment (including melee or ranged attacks or targeted spells, but not area of effect spells such as fireball) must make a Will save against the spell. Success means that the attacker may act normally and need not save again in order to continue attacking the protected creature. Failure means the attacker loses the action committed to the attack and may not attack the protected creature at all that round. However, the attacker may attempt to attack the protected creature and another Will save in the next round.

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