Sunday, January 2, 2011

Campaign Design - Spells: Feign Death (Gravdigger's Nap)

Feign Death (Gravedigger's Nap) (found in the Book of Roguish Luck)
Necromancy

Components: V, S
Casting Time: 1 standard action
Range: Personal or touch
Target, Effect, or Area: You or one creature touched
Duration: 6 rounds + 1 round per caster level (D)
Saving Throw: None
Spell Resistance: No

You put yourself or a willing creature you touch into a cataleptic state that is almost indistinguishable from death. Only a Heal check (DC 35) or death watch or similar magic shows that the subject is still alive. Someone affected by a feign death spell cannot move or act and has no sense of touch or sight. However, he can still hear and smell and knows what is going on around him.

The affected subject cannot feel wounds, kicks, fire, or other harm, nor can he react to such treatment. The subject takes only half damage from normal attacks and a coup de grace reduces him to 1d4 hit points rather than killing him outright. Poison and negative levels do not affect someone under the influence of a feign death spell, but poison still in the subject's system can affect him after the spell ends.

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