Tuesday, January 4, 2011

General Rules: Feats - Black Lore of Moil

Black Lore of Moil [Metamagic]
Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent.
   Prerequisites: Spell Focus (Necromancy), caster level 7th+.
   Benefit: Any necromancy spell you cast can be cast instead as a Moilian spell, dealing an extra 1d6 points of negative energy damage +1d6 per two spell levels. If the spell normally allows a saving throw, the traget takes half the negative energy damage on a successful save, regardless of the outcome of the save on the spell's normal effect.
   In addition to its normal spell components, a Moilian spell requires the creation and expenditure of a Moilian runebone - a small human bone (often a finger bone) scribed with carefully prepared arcane markings. Only a character trained in the Black Lore of Moil knows the secrets of creating a runebone, which takes 1 hour to craft and requires special inks and powders costing 25 gold pieces per die of negative energy damage to be generated. For example, a runebone capable of adding 3d6 points of negative energy to a spell costs 75 gold pieces to craft. While the maximum negative energy damage dealt by a Moilian spell is based on the spell's level, the actual damage is limited by the runebone.
   A Moilian spell uses up a spell slot of the spell's normal level.

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