Tuesday, January 4, 2011

General Rules: Feats - Blood of Winter

Blood of Winter [General] (from Giant Lore)
The cold within you chills the world around you.
   Prerequisites: Cold subtype.
   Benefit: As a full-round action, you can chill any metal object in your hands so that it deals 1d6 points of cold damage to anyone it touches. Metal weapons so imbued gain the frost enhancement. This chill lasts for 10 rounds.
   Special: You may take this feat a second time. Items you chill deal 2d6 points of cold damage, and metal weapons either deal an additional 1d6 points of cold damage or gain the icy burst enhancement. However, the object also loses one point of hardness per round. If an object is reduced to 0 hardness, it shatters.

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