Tuesday, January 4, 2011

General Rules: Feats - Good Karma

Good Karma [Changeling, Luck] (adapted from Complete Scoundrel)
You can use your luck to aid an ally - at the risk of your own neck.
   Benefit: You can expend one luck point to redirect an attack made against an adjacent ally so that it is made against you instead. You must be within reach of the attacker (if a melee attack) or within range of the attack (if a ranged attack) in order to use this ability. The attack roll result remains the same, but it is against your Armor Class, rather than that of your ally. If the redirected attack hits you, you take a one and one-half times the normal damage from it.

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