Tuesday, January 4, 2011

General Rules: Feats - Unbalance

Unbalance [General]
Your successful melee attacks don’t necessarily knock an opponent to the ground, but they consistently erode an opponent’s stability.
   Prerequisites: Intelligence 13+, Combat Expertise, Improved Trip, BAB +5.
   Benefit: Any time you deal more than 10 points of damage to an opponent with a single melee attack, that opponent suffers a -2 penalty on all Strength checks made to resist trip attempts until the beginning of your next action.

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