Tuesday, January 4, 2011

General Rules: Feats - Wünd's Flame

Wünd's Flame [Bloodgift, Dwarf] (adapted from Hammer & Helm: A Guidebook to Dwarves; originally Divine Flame)
Your ancestral tie to elemental fire allows you to channel positive or negative energy through your weapon, causing extra fire damage.
   Prerequisites: Charisma 12+, ability to channel axiomatic, negative, or positive energy, Forgeblood.
   Benefit: Your gain the ability to expend one of your daily uses of your channel energy ability to add 1d6 points of fire damage to that dealt by a melee weapon that you wield as if that weapon had the flaming enhancement. This bonus lasts for a number of rounds equal to your Charisma bonus. if you let go of the weapon for any reason while the bonus is active, it immediately ends. Using this ability is a standard action. You cannot have more than one weapon at a time benefiting from Divine Flame.

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