Feat Name |
Source
| Prerequisites | Benefit |
Ancient Lineage |
Feats
| - | You gain a bonus to Will saves, Bluff checks, and Intimidate checks |
Aspect of Command |
H&H
| Charisma 14+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | Enchantment spells you cast are more powerful than normal and you gain a bonus to your leadership score |
Aspect of Fear |
H&H
| Charisma 16+, Aspect of Command, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You can call upon your sûlic heritage to radiate fear |
Blood of Kings |
Feats
| Dwarf | You gain a bonus to Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive checks when dealing with dwarves |
Bonding |
Feats
| Alvari | You can sacrifice experience points to form an empathic bond with another creature |
Deepblood |
H&H
| Dwarf, Wisdom 11+ | You gain a bonus to Spot checks when using darkvision |
Deepsight |
H&H
| Deepblood | The range of your darkvision increases |
Divine Flame |
H&H
| Dwarf, Forgeblood, ability to channel entropic, positive, principled, or negative energy, Charisma 12+ | You can expend a channel attempt to grant your weapon the flaming ability |
Dragon-Blooded |
DMPI
| - | One of your distant ancestors was a dragon and that heritage gives you power |
Dragon Eyes |
DMPI
| Wisdom 12+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You can see four times as well as a normal human |
Dragon Hearing |
DMPI
| Wisdom 12+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You gain a bonus to Listen checks and a penalty to saves against Sonic attacks |
Dragon Nose |
DMPI
| Wisdom 12+, Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | You gain the scent special ability |
Dragon Senses |
DMPI
| Wisdom 12+, Dragon Nose, Dragon Hearing, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded | Your senses are so sharp you gain blindsight with a range of 30 feet |
Wünd's Flame |
H&H
| Charisma 12+, ability to channel axiomatic, negative, or positive energy, Forgeblood | You can channel energy to give your weapon the flaming attribute |
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