Saturday, January 1, 2011

Campaign Design - Clerical Domains: Chaos

Chaos Domain (as modified by Secrets)
Divine Power: Kalma.
Granted Power: You cast all chaos spells at +1 caster level.

Additional Granted Power: You gain the supernatural ability to smite lawful creatures. Once per day, you may attempt to smite law with one normal melee attack. You add a +4 insight bonus to you attack roll and deal 1 extra point of damage per cleric level. If you accidentally smite a creature that is not lawful, the smite has no effect, but the ability is still used up for the day.

Chaos Domain Spells
1st: Protection from law
2nd: Kalma's luck (RR), shatter
3rd: Magic circle against law
4th: Chaos hammer
5th: Dispel law
6th: Animate objects
7th: Word of chaos
8th: Cloak of chaos
9th: Summon monster IX [can only be used to summon anarchic creatures]

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Kalma

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