Divine Power: Hler.
Granted Power: For up to ten rounds per cleric level, you gain water breathing when you need it. When your need ends, the effect stops, so it can be used multiple times in a day.
1st: Endure elements
2nd: Sound burst
3rd: Water breathing
4th: Freedom of movement
5th: Wall of ice
6th: Hler's freezing sphere
7th: Waterspout
8th: Maelstrom
9th: Elemental swarm [water elementals only]
Home Cleric Domains Three Worlds Lords of Heaven
Hler
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