Saturday, January 1, 2011

Campaign Design - Clerical Domains: Spirit

Spirit Domain (Corwyl: Village of the Wood Elves, Shamans: Call of the Wild, the Shaman's Handbook, the Thieves' World Player's Manual and Undead)
Divine Power: Kalma.
Granted Power: You can create an item (often a doll) that connects you to a target. The creation requires 100 shillings and a sample of the target’s hair, finger-nails, or other body part. You may cast a Touch spell on the target as long as he or she is within Long range and you have a line of effect. The target gets a +2 circumstance bonus on his or her save (if any). You may only create one “doll” per month and creating a new one renders the previous one useless.

Additional Granted Power: You cannot be attacked by allips, ghosts, nightshades, shadows, specters, or wraiths as long as another target is available.

Additional Granted Power: You gain a +3 bonus on all Charisma-based skill checks when interacting with the dead or undead.

Additional Granted Power: You can see active spirits within 60 feet with a successful DC 20 Spot check and guess at their nature and intentions. Dormant spirits can be spotted with a DC 25 Spot check.

Additional Granted Power: You may add Knowledge: Spirit World to your list of class skills for free. You may cast detect spirits as a spell-like ability once per day per cleric class level.

Additional Granted Power: You can cast spirit spells at +1 caster level.

Spirit Domain Spells
1st: Bane, detect return (TWPM), detect spirits (Shamans), invisibility to spirits (Corwyl), obscuring mist, protection from spirits (SHB)
2nd: Darkness, desecrate, detect dimensional disturbance (Shamans), identify spirit (Corwyl and SHB), scare
3rd: Bestow curse (PHB and WHB), dismissal, helping hand, magic circle against spirits (Corwyl and SHB)
4th: Air walk, death ward, ethereal projection (SHB), slay returned (TWPM), spirit wall (Corwyl)
5th: Enervation, ethereal jaunt, lesser astral projection (Corwyl and SHB), power walk (Shamans), unhallow
6th: Awaken, etherealness, harm, magic jar, slay spirit (Corwyl and SHB)
7th: Awaken the land (Shamans), eyebite, greater scrying, vision
8th: Discern location, ethereal/spiritual junction (Shamans), finger of death, greater slay returned (TWPM)
9th: Astral projection, shadow projection (Corwyl and SHB), soul bind, trap the soul

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Kalma

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